If you want to unlock all story endings Thank You For Your Application, you must realize that every resume you stamp carries weight. IceLemonTea Studio’s dystopian interview simulation puts you on the other side of the hiring desk in the sprawling, hyper-capitalist city of Aeropolis. After failing 15 rounds of interviews yourself, you are reassigned as a junior interviewer for the city's largest monopoly. Your job seems simple: screen candidates, check their emotion evaluation reports, and issue rejection letters.
But beneath the surface, a complex web of moral choices awaits. Whether you side with the capital or stand with the workers, your daily decisions dictate the fate of the city. In this comprehensive guide, we will break down the exact pathways, document checks, and hidden mechanics required to experience every narrative branch.
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The Core Mechanics Shaping All Story Endings Thank You For Your Application
To master the branching narrative of this Papers, Please-inspired indie gem, you first need to understand the tools at your disposal. Every decision you make at your workstation pushes you closer to one of the six main endings.
When you clock in, your screen is divided into strict operational zones. On the top left corner, the "Call Next" button brings in the next anxious interviewee. Below it sits a small monitor where you observe the candidate's live reactions, flanked by the green Interview Pass Folder and the ticking clock. Whichever applications you approve must go into this green tray.
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On the right-hand side, you juggle the bureaucratic nightmare of the Aeropolis Group's hiring policies. You have the School Reference Table, the Company Reference Tab, and the ever-changing Job Requirements tab. This last document is your bible—it dictates the exact parameters for passing or failing a candidate on any given day. Below these tabs sits the red Interview Reject Folder, the final destination for applications that fail to meet the draconian standards.
Your supervisor, A01, will frequently visit your desk to enforce these rules or introduce new, contradictory policies. For example, you might be instructed to filter out candidates from non-top universities, but you are legally forbidden from citing their education as the official reason for rejection. You must find a loophole—perhaps a slightly unstable emotion evaluation report or a missing internship certificate—to issue the rejection letter without violating labor laws.
If you are struggling to keep up with the time limits while trying to map out the story, we highly recommend utilizing Subsidy Mode. This mode grants you 30P (the local currency) every day to spend on resources and entirely removes the time barrier during interviews. Subsidy Mode is invaluable for players looking to explore the narrative without the crushing anxiety of the ticking clock.
Siding With Capital: The Corporate Paths in All Story Endings Thank You For Your Application
Aeropolis is a city built on ruthless efficiency, and the Aeropolis Group expects nothing less from its junior interviewers. If you choose to play by the book, you will walk down the corporate narrative paths. These endings are achieved by meticulously following the Job Requirements tab, no matter how unethical the requests become.
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The first major corporate ending, often referred to by the community as the Corporate Drone conclusion, requires absolute subservience. To unlock this, you must accurately process resumes without accumulating penalty strikes. When the company demands you reject applicants for having "high emotional volatility" based on their emotion evaluation reports, you must do so without hesitation. The company wants mentally stable employees who will not break under the pressure of endless crunch.
Furthermore, you will be tested on your ability to navigate corporate double-speak. When instructed to secretly blacklist certain demographics or favor candidates from specific elite schools on the School Reference Table, you must comply while using alternative, legally sound rejection reasons. Successfully doing this for the entire 15-day probation period earns you a permanent position within the company. However, this ending leaves you as just another cog in the machine, fully complicit in the dystopian system.
The second corporate ending, the Executive Promotion, is a harder variant to achieve. It requires a flawless run with zero mistakes and actively choosing dialogue options that flatter A01 and the upper management. You must also prioritize hiring robotic workers over human applicants when the company begins its automation pivot. By proving that you value capital over human life, you are elevated out of the junior interviewer role and given a corner office, though the moral cost is devastating.
Standing With the Workers: The Rebellion Route to All Story Endings Thank You For Your Application
Not every player wants to be a willing participant in a dystopian nightmare. If you harbor a rebellious streak, you can use your position as a gatekeeper to sabotage the Aeropolis Group from the inside. This route requires careful planning, as too many blatant mistakes will get you fired before you can trigger the endgame.
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The Worker Solidarity ending is achieved by subtly subverting the company's hiring requirements. Instead of rejecting desperate applicants who lack the proper internship certificates, you slip them into the green Interview Pass Folder. When the company tries to replace human jobs with countless robots, you actively reject the automated units and prioritize human candidates, regardless of their graduation certificates. You must balance this sabotage by occasionally following the rules to keep A01 off your back. If you manage to flood the company with sympathetic, pro-worker employees by the end of your probation, you spark an internal unionization movement that paralyzes the Aeropolis Group.
The most dramatic conclusion is the Whistleblower ending. As you interview candidates for various positions, you will gradually uncover the truth about the company and the dark secrets of Aeropolis itself. Certain candidates will drop cryptic hints or "accidentally" submit classified documents instead of their resumes. If you collect these documents and pass them along to underground journalist contacts found on the in-game forums during your after-hours life management phase, you trigger a massive corporate scandal. This ending sees the Aeropolis Group raided by authorities, but it requires you to sacrifice your own safety, as you are forced to flee the city to avoid retaliation.
The Failure States: Eviction and Mental Collapse
In Thank You For Your Application, your life outside the office is just as dangerous as your time at the workstation. The game heavily emphasizes life management as a corporate drone. You earn your wages in Aeropolis, and you are expected to spend them in Aeropolis—you won't take a single cent home. Failing to manage your personal life leads to the final two endings, which act as premature game-over states.
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The Illegal Resident ending occurs if you mismanage your finances. Every day, you must pay rent and utilities. The temptation to browse online shopping forums after work and spend your hard-earned currency on digital goods or stress-relief items is high. However, if your bank balance drops too low and you miss a rent payment, you are immediately evicted. Without a registered address, you become an illegal resident in Aeropolis, and the company terminates your contract on the spot.
The Mental Collapse ending is tied to your psychological well-being. Rejecting desperate candidates, enduring A01's verbal abuse, and the sheer monotony of corporate life will slowly drain your mental health meter. If you do not spend money on relaxation, therapy, or entertainment during your off-hours, your character will suffer a complete mental breakdown. The company strictly monitors the emotional stability of its employees; the moment you crack, you are fired and replaced by the very same robotic workers you were tasked with hiring.
Tracking Your Progress Across All Story Endings Thank You For Your Application
With six distinct conclusions and dozens of micro-decisions scattered across the 15-day probation period, keeping track of your choices is vital. The game utilizes a daily save system, allowing you to restart specific days if you realize you’ve made a critical error.
If you are aiming to experience every narrative branch, we recommend creating a master save file on Day 7. By this point, the core mechanics are fully introduced, and the major branching decisions—such as whether to support the automated robotic workforce or the human applicants—begin to take center stage.
Pay close attention to the daily bulletin and the news terminal before you clock in. These texts provide vital context clues about the consequences of your previous day's actions. If the news reports a spike in illegal resident arrests, it means your strict rejection policies are forcing people onto the streets. If the bulletin announces record profits for the Aeropolis Group, you are firmly on the corporate track. Reading these updates is essential for players who want to meticulously craft their path toward a specific ending.
FAQ: Unlocking All Story Endings Thank You For Your Application
Q: How many main endings are there in the game?
A: There are six main endings in total, ranging from corporate promotions and worker rebellions to failure states like eviction and mental collapse.
Q: Does playing in Subsidy Mode lock you out of any endings?
A: No, Subsidy Mode, which provides 30P daily and removes the interview time barrier, does not prevent you from unlocking any of the narrative branches. It is highly recommended for players who want to focus purely on the story.
Q: How do I reject a candidate without citing their education?
A: You must cross-reference their file for other flaws. Check their emotion evaluation reports for instability or their internship certificates for lack of experience, and use those as the official reason for placing them in the red Interview Reject Folder.
Q: Can I save A01 or change their mind?
A: A01 serves as the voice of the Aeropolis Group. While you can interact with them and choose dialogue options, their ultimate loyalty lies with the capital. You cannot "save" them, but you can choose whether to appease them or betray them.
Q: What happens if I hire too many robots?
A: Hiring robots pleases the upper management and pushes you toward the corporate endings, but it negatively impacts the human workers of Aeropolis, locking you out of the worker solidarity and whistleblower paths.
The Final Verdict
Thank You For Your Application is a masterclass in bureaucratic horror. It forces you to confront the banality of evil through the simple act of stamping a resume. By understanding the mechanics of the Aeropolis Group and carefully managing your own survival, you can chart a course through the corporate dystopia and witness every possible outcome.
Sources
- IceLemonTea Studio Developer Updates
- Steam Community Hub: Thank You For Your Application
- Into Indie Games: Gameplay Walkthroughs