Setting up a dedicated server for Neojac Entertainment's new Wild West survival RPG requires either renting from a third-party host or deploying the SteamCMD dedicated server tool on a machine with at least 16GB of RAM and a quad-core processor. A private server gives you total control over the 60-player cap, PVP raiding windows, and the game's dynamic weather systems.
If you want to survive the Wild West with your community, you need a reliable Frontier Legends server hosting guide. Neojac Entertainment’s newly launched open-world survival game drops players off the train with nothing but the clothes on their back. While public official servers are already plagued by griefing bandits and offline base wipes, hosting your own 60-player dedicated server gives you total control over the reputation system, PVP raiding rules, and server wipe schedules. This guide covers everything from hardware requirements to configuring your ServerSettings.ini file, ensuring your settlement thrives without interference.
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The Ultimate Frontier Legends Server Hosting Guide: Why You Need One
Frontier Legends is an unforgiving survivalbox built on Unreal Engine. If you play on official public servers, you are entirely at the mercy of the game's brutal PVP raiding mechanics. Fresh settlers stepping off the train are routinely gunned down by established outlaws before they can even craft a basic shelter, let alone engage with the complex horse taming mechanics or build a functioning town.
A private dedicated server fundamentally changes this dynamic. It allows you to tailor the experience for a private community, a dedicated roleplay group, or a cooperative PvE environment. As the server administrator, you can enforce rules around the game's unique reputation system—ensuring that players who choose the "Lawman" or "Trader" paths actually have a fighting chance against those who pick "Bandit."
Furthermore, official servers operate on a strict 45-day wipe cycle. For players who want to focus on the "Builder" role and construct massive, sprawling frontier towns, 45 days simply isn't enough time to reach the end-game crafting tiers. Hosting your own server allows you to extend the wipe schedule, adjust resource gather rates, and create a persistent world tailored exactly to your community's playstyle.
Hardware Requirements for Frontier Legends Dedicated Servers
If you choose to self-host rather than rent a pre-configured box from providers like Survival Servers or VeryGames, you need to understand the intense hardware demands of the game. Frontier Legends tracks complex AI for wildlife, handles deep horse taming mechanics, and simulates dynamic weather patterns across a massive open world.
To run a smooth, lag-free instance, your server hardware must meet or exceed these specifications:
- CPU (Processor): Single-core performance is king for Unreal Engine dedicated servers. You need a processor with a high base clock speed (minimum 3.0 GHz). A modern Quad-Core (like an Intel Core i5 or AMD Ryzen 5) is the absolute minimum for small groups. For a full 60-player server, an Octa-Core processor is highly recommended to handle the AI pathfinding calculations when multiple players are in different biomes.
- RAM (Memory): The base server instance requires approximately 8GB of RAM just to boot the map and initialize the world state. For every 10 active players, expect an additional 1GB of RAM usage as player-built structures and inventories are loaded into memory. A 60-player server should have at least 16GB of dedicated RAM (preferably 32GB if you plan to run a long wipe cycle with massive player towns).
- Storage (Drive): A fast NVMe SSD with at least 40GB of free space is mandatory. Do not attempt to host this game on a mechanical HDD. Players riding horses at maximum speed will force the server to rapidly load chunk data; a slow drive will cause severe server-side rubberbanding and desync.
- Network: A stable gigabit connection with at least 100 Mbps upload speed is required if you are hosting players outside your local network. High ping will make the game's gunplay completely unplayable.
Step-by-Step Frontier Legends Server Hosting Guide
This section provides the exact workflow to get your server online using SteamCMD on a Windows machine. At launch, native Linux binaries are not officially supported, though advanced users can run the Windows executable through Wine/Proton.
Step 1: Download and Install SteamCMD
Create a new, dedicated folder on your root drive (e.g., C:\SteamCMD). Download the SteamCMD executable from Valve's official developer wiki and extract it into this folder. Run the executable once to allow it to fetch its necessary updates.
Step 2: Fetch the Frontier Legends Server Files
Open your SteamCMD terminal and log in anonymously by typing login anonymous and pressing Enter. Next, set your installation directory by typing force_install_dir C:\FrontierLegendsServer\. Finally, download the server files using the game's specific Steam App ID by typing app_update 3032150 validate. Wait for the download to complete, then type quit.
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Step 3: Configure Port Forwarding For outside players to see and connect to your server, you must open specific ports on your router and Windows Defender Firewall. Access your router's admin panel and forward the following UDP ports to your server machine's local IPv4 address:
- Game Port: 7777 (UDP)
- Steam Query Port: 27015 (UDP)
Step 4: Create the Launch Batch File
Navigate to C:\FrontierLegendsServer\ and create a new text document. Rename it to StartServer.bat (ensure file extensions are visible so it doesn't save as .bat.txt). Right-click the file, select Edit, and paste the following launch parameters:
FrontierLegendsServer.exe -log -Port=7777 -QueryPort=27015
Save the file and double-click it to launch your server. The first boot will take several minutes as it generates the world and creates the configuration files.
Configuring Your World: Bandits, Lawmen, and PVP Raiding
Once the server has fully booted for the first time, shut it down. You now need to customize the world rules by editing the ServerSettings.ini file located in C:\FrontierLegendsServer\Saved\Config\WindowsServer\.
Frontier Legends features a unique reputation system where players naturally fall into one of five roles based on their actions: Hunter, Trader, Builder, Bandit, or Lawman. By tweaking the server settings, you can balance these roles and prevent the server from devolving into a pure Bandit deathmatch.
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Here are the most critical variables you should add or modify in your ServerSettings.ini:
| Variable | Default | Recommended | Description |
|---|---|---|---|
MaxPlayers | 60 | 60 | Maximum concurrent players allowed on the server. |
PvPEnabled | True | Server Choice | Set to False to create a safe PvE building and trading zone. |
RaidWindowStart | 0000 | 1800 | The real-world military time (e.g., 6:00 PM) when base raiding becomes active. Crucial for preventing offline raiding. |
RaidWindowEnd | 2400 | 2200 | The time (e.g., 10:00 PM) when player-built structures become invulnerable again. |
ReputationMultiplier | 1.0 | 1.5 | Speeds up the progression track for Hunter, Trader, Builder, Bandit, and Lawman roles. |
HorseTamingSpeed | 1.0 | 2.0 | Reduces the time required to complete the notoriously tedious horse-breaking mini-game. |
ResourceRespawnRate | 1.0 |
Annotated Diagram: ServerSettings.ini configurationauto_awesomeGenerate one like thisarrow_forward
By carefully adjusting the RaidWindowStart and RaidWindowEnd, you ensure that players who focus on the Builder and Trader paths don't log in to find their hard work destroyed while they were sleeping.
Advanced Frontier Legends Server Hosting Guide: Wipes and Backups
Like all persistent survival games, Frontier Legends will eventually suffer from map clutter. As players build massive towns, abandon them, and start anew, the server's RAM footprint will bloat, and performance will degrade.
Automated Backups
Because the game is in Early Access (launched May 29, 2026), database corruption bugs are highly likely. You must protect your community's progress. Use a Windows Task Scheduler script to automatically copy the C:\FrontierLegendsServer\Saved folder to a backup drive every 12 hours. If a corrupted save file crashes the server, you can simply roll back to the previous 12-hour snapshot rather than wiping entirely.
Custom Wipe Schedules
While official servers wipe every 45 days, private servers often benefit from a 60-day or 90-day wipe cycle. This allows casual players time to experience the end-game content. When it is time to wipe, simply shut down the server, delete the contents of the Saved folder, and restart the .bat file to generate a fresh map.
Neojac Entertainment's Track Record: A Warning on Long-Term Hosting
When setting up a server, you must decide whether to rent a box month-to-month or buy a discounted annual plan. Our strongest piece of editorial advice in this guide is to exclusively rent month-to-month.
Why? Because Neojac Entertainment has a highly controversial track record. The developer follows a predictable pattern: announce a game with massive promises, launch an unfinished Early Access build, collect upfront sales, let updates slow to a crawl, and then pivot to a new title.
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Consider their timeline:
- 2013: Neo's Land — A promised high-fantasy MMORPG that launched a failed Kickstarter and was quietly abandoned.
- 2017: Arcfall — Launched broken, went free-to-play, promised an Unreal Engine migration, and has sat unplayable for years. Recently, when users asked about this on the Frontier Legends Steam forum, the developer actively deleted their posts.
- 2021: Dead Reach — A multiplayer survival game that vanished into thin air.
- 2023: Junk Survivor & Athos — Two low-budget survival sandboxes dropped into Early Access six months apart. Both were abandoned with virtually zero active players.
- May 29, 2026: Frontier Legends — The latest attempt to cash in on the Wild West survival trend.
Given this history, investing in a 12-month dedicated server contract is incredibly risky. Your community may thrive for the first 60 days, but if the developer abandons the App ID 3032150 repository and stops fixing critical bugs, server populations will inevitably crash. Protect your wallet and stick to short-term hosting agreements.
Frequently Asked Questions (FAQ)
Can I host a Frontier Legends server on my gaming PC while playing? Technically yes, but it is heavily discouraged for groups larger than 4 players. Frontier Legends is a demanding Unreal Engine title. Running the client and the server simultaneously will bottleneck your CPU, leading to rubberbanding, desync during combat, and AI teleportation. If you have a group of 10 or more, use a dedicated machine or rent from a provider.
How do I make myself an admin on my Frontier Legends server?
Navigate to C:\FrontierLegendsServer\Saved\Config\WindowsServer and locate the AdminList.txt file. Add your Steam64 ID to a new line and save the file. Restart the server. Once in-game, press the tilde (~) key to open the command console and type EnableCheats followed by your admin password (if you set one in the ServerSettings.ini).
Does Frontier Legends support mods?
At its Early Access launch, mod support is extremely limited. The developers have stated that full Steam Workshop integration is planned for later in the roadmap, which will eventually allow for custom weapons, clothing, and expanded building assets for the "Builder" role. For now, server customization is limited to .ini tweaks.
Why is my server not showing up in the server browser? The most common culprit is port forwarding. Ensure that UDP ports 7777 (Game Port) and 27015 (Steam Query Port) are correctly forwarded to your server's local IP address in your router settings. Additionally, check that Windows Defender Firewall has inbound rules allowing traffic on these ports. Finally, ensure your server is fully updated to the latest version via SteamCMD, as clients cannot see servers running mismatched versions.
Sources
- Official Steam Page for Frontier Legends (App ID 3032150)
- Survival Servers & VeryGames Hosting Documentation
- Neojac Entertainment Community Forums
- Reddit r/MMORPG and r/Games discussion threads regarding developer history