If you are looking for the complete Mushi all 24 races list, the game features a massive roster divided into Base Factions, Northlanders, and the Ancient Ones. Each of the 24 races provides a unique passive stat bonus—like the Human's +3% Crit Chance or the Ratkin's Nimble Crafter—alongside a dedicated "Ancestry" talent tree containing over 95 exclusive skills. Choosing the right race is the foundational step in optimizing your endgame build against the Abyss Queen.
When Raptor Claw Games and the Millendream Team (Chris, Alex & Thomas) transitioned from the tower-climbing grind of Tower Walker to the open-world narrative of Mushi, they completely overhauled character creation. The Auto-RPG genre is notorious for shallow progression, but the developers pivoted hard into narrative depth and build customization. The identity of the game is no longer just about your class; it is shaped by your bloodline.
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Why the Mushi all 24 races list Dictates Your Endgame Build
Unlike its predecessor, Mushi takes the formula outside the tower and into the rich fantasy world of Aldora. The narrative follows Mushi Taedmorden, the last prince of Stormholme, who has gone mad in his desire to revenge his father's death. Wielding the mighty sword that absorbed the soul of Moortus, his purpose twisted until he transformed into a creature with magic strong enough to challenge the ancient gods.
To survive this corrupted world, your choice of race matters immensely. In Tower Walker, there was minimal depth around racial abilities. In Mushi, all races now have their own talent tree called "Ancestry" with special, unique abilities. The game features 24 different races at launch with a total of 95+ new skills tied to these talents.
For example, the Human race has the "Royal Heritage" passive, which increases crit chance. But now, with the added Ancestry tree, there is a choice between "Ferocity" or "Momentum"—bonuses that have a chance to proc every time you land a critical hit. This completely changes how you itemize your gear and rings in the late game.
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Core Factions: The Foundation of the Mushi all 24 races list
The original ten races form the backbone of the game's lore. These factions were heavily involved in the first age when the wizards in the tower opened their initial magic portal to the Abyss realm.
1. Human
- Passive Bonus: +3% Crit Chance (Capped)
- Ancestry Highlight: Royal Heritage (Ferocity / Momentum)
- Lore: Hailing from the kingdom of Adaen, ruled by King Richard Taedmorden. Humans are versatile fighters, though their crit cap means endgame players must rely heavily on their Ancestry procs rather than raw stat scaling.
2. Orc
- Passive Bonus: +3 Strength (Uncapped)
- Ancestry Highlight: Warlord's Blood
- Lore: Followers of Warlord Urgo, these brutal warriors originally emerged from the Abyss portals. Their uncapped strength scaling makes them premier choices for Ravager and Tyrant classes.
3. Undead Warrior
- Passive Bonus: +6 Armor, +3 Resistance (Capped)
- Ancestry Highlight: Grave Armor
- Lore: Awakened by the primordial dark ancient magic of the tower. While their flat defensive stats fall off in the brutal difficulty dungeons, their Ancestry tree offers unparalleled self-sustain.
4. Beastkin
- Passive Bonus: +3% Attack Speed (Uncapped)
- Ancestry Highlight: Primal Strike
- Lore: Led by Tribeleader Korak, the Beastkin are fierce fighters. The uncapped attack speed scales infinitely, freeing up a ring slot that would otherwise be dedicated to haste.
5. Elf
- Passive Bonus: +5% Experience (Uncapped)
- Ancestry Highlight: Ancient Wisdom
- Lore: Kin to High Priest Eodas, originally from the mysterious elven magic city of Aldera. The experience boost is invaluable for pushing through the mid-game ascension grind.
6. Dwarf
- Passive Bonus: +5% Luck (Uncapped)
- Ancestry Highlight: Tyrant's Fortune
- Lore: Stubborn subjects of Tyrant King Godrin. In a game driven by loot drops and legendary chests, the uncapped luck stat makes Dwarves arguably the best farming race in the game.
7. Goblin
- Passive Bonus: +5% Gold Find (Uncapped)
- Ancestry Highlight: Greed's Reward
- Lore: Ruled by the Gokron overlords for hundreds of years, Goblins are economic powerhouses. Perfect for funding expensive late-game enchanting sessions at the Moortus Workbench.
8. Fungi
- Passive Bonus: +3% Recovery (Uncapped)
- Ancestry Highlight: Rejuvenation
- Lore: A friendly, subterranean faction from the deep mushroom caves. Their uncapped recovery synergizes perfectly with heavy tank builds that rely on passive health regeneration.
9. Gnome
- Passive Bonus: +3 Intellect (Uncapped)
- Ancestry Highlight: Scepter Order
- Lore: Founded by the elder council of mages in the first age, Gnomes are the ancient builders of the tower. The premier choice for Archmage and Lich builds.
10. Dark Elf
- Passive Bonus: +3 Dexterity (Uncapped)
- Ancestry Highlight: Abyss Shadow
- Lore: First encountered in the Abyss realm, Dark Elves are lethal assassins. Their dexterity scaling makes them the undisputed kings of the Stalker and Phantom subclasses.
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The Northlanders Expansion in the Mushi all 24 races list
Originally introduced as post-launch DLC in the previous game, the six Northland races are fully integrated into Mushi at launch. These races hail from the frozen northern territories and bring highly specialized passive mechanics.
11. Ratkin
- Passive Bonus: Nimble Crafter
- Lore: A mysterious magical race from the frozen northlands. Their crafting bonuses significantly reduce the material costs for creating high-tier gear, making them a top-tier utility race.
12. Hawk
- Passive Bonus: Bird of Prey
- Lore: Avian hunters that rule the northern peaks. Their passive grants massive aerial superiority and accuracy bonuses against grounded Abyss enemies.
13. Dragonkin
- Passive Bonus: Altered Timeline
- Lore: Connected to the Elder Dragon, the Dragonkin manipulate time itself to reduce cooldowns on major class abilities, making them devastating spellcasters.
14. Eternal
- Passive Bonus: The Mysterious
- Lore: Ancient beings with unknown origins. Their passive provides a flat, scaling bonus to all primary stats, making them the ultimate jack-of-all-trades race for indecisive players.
15. Turtle
- Passive Bonus: Shell
- Lore: Kin to the legendary Elder Turtle Daroonga. Their shell passive provides massive, uncapped defensive scaling that outperforms the Undead Warrior in late-game brutal dungeons.
16. Siren
- Passive Bonus: Companionship
- Lore: Masters of enchanting songs, Sirens provide massive buffs to boggin companions and tamed beasts, making them the mandatory choice for Beastmaster builds.
Annotated Diagram: The Northlanders physiology and passivesauto_awesomeGenerate one like thisarrow_forward
Ancient Ones & Stalker Additions Completing the Mushi all 24 races list
The final eight slots in the roster are reserved for the most obscure and powerful bloodlines in Aldora. These races are deeply tied to the game's darkest lore, including the ancient demonlords and the cursed swamps.
17. Minotaur
- Passive Bonus: Forest Might
- Lore: Rare creatures that live in the forest of Aldera. They worship and devote their lives to the ancient forest god Korganos. Their physical dominance makes them unparalleled frontline fighters.
18. Lizard
- Passive Bonus: Desert Heat
- Lore: Hailing from the desert southlands, the Lizards have feared the tower since the second age when their shamans stumbled upon a portal leading into Moortus's chambers.
19. Troll
- Passive Bonus: Swamp Curse
- Lore: Led by Chieftain Zaguul from the Zulmaris swampland tribes. Trolls utilize hexes and curses, converting incoming damage into offensive power.
20. Demon
- Passive Bonus: Abyss Fire
- Lore: The ancient demonlords of the Abyss existed as four different factions. Their Abyss Fire passive drastically increases the area of effect radius for all fire-based spells.
21. Yeti
- Passive Bonus: Frost Storm
- Lore: Massive brutes native to the Frozen Northlands. Their racial mastery allows them to passively freeze enemies upon taking damage, providing incredible crowd control.
22. Noggin
- Passive Bonus: Ocean's Bane
- Lore: An ancient tribe that lived in treehouses between the desert southlands and the Zulmaris swamplands. They were cursed by an ancient evil called Culzhargg from the depths of the ocean.
23. Gokron
- Passive Bonus: Overlord's Will
- Lore: The ancient overlords of the goblins. They ruled their lesser cousins for hundreds of years and possess passives that enhance minion and summon damage.
24. Ogre
- Passive Bonus: Brutal Force
- Lore: Towering behemoths from the lower Abyss. They trade attack speed and evasion for raw, unmitigated base damage, requiring a very specific, slow-hitting build to optimize.
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Frequently Asked Questions (FAQ)
What is the best farming race in Mushi? For pure economic farming, the Dwarf (+5% Luck) and Goblin (+5% Gold Find) are the undisputed kings. Luck scales infinitely and directly impacts the drop rates of legendary chests and rare artifacts like the Myrillians Gem, while Gold Find ensures you can afford late-game enchanting.
Can I change my race later if I make a mistake? Yes. You can use an "Orb of appearance" to customize your existing character. Players receive one free orb during the main campaign, and additional orbs can be purchased from a secret vendor hidden in the Abyss.
How does the Ancestry tree work with capped stats? Races like the Human (Crit Chance) and Undead Warrior (Armor) have hard caps on their base passive bonuses. However, their Ancestry talent trees bypass these caps by offering proc-based effects (like "Ferocity") that trigger during combat, ensuring these races remain viable in brutal difficulty dungeons.
Do I need to play Tower Walker to understand the races in Mushi? No. While Mushi takes place in the same world many years later, the game does an excellent job of establishing the lore of King Richard Taedmorden, the Abyss Queen, and the history of Aldora through its zone-based narrative and expanded character creation menus.